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The whole idea of Alphas, Betas etc is stupid. It doesn't exist. It doesn't even exist for wolves! It's just nonsense.

I can't believe straight cis men are so brainwashed by patriarchy that they voluntary believe in false hierarchies.


Tell your local budding incel: Wolf packs do NOT have alphas. The entire idea came from scientists who imposed their own ideas of toxic masculinity on animal behavior. All animal communities are inherently cooperative.

If men want to learn the lessons of wolf packs, they should learn the real lessons: Cooperation, tending to the weak and small, showing help and being of service to others.

https://t.co/z5qQ07vMG5


How many men reading this are so brainwashed by the lifelong propaganda of toxic masculinity that instead of changing their "alpha" ideas because wolves are not like that --- will just look for another kind of animal pack that has alphas? NONE DO. ALL communities are cooperative.

While we're here: Human communities are not like animal communities anyway.

We have the power to reason, the ability to behave morally, opposable thumbs, and advanced civilizations. You don't need animal examples for your behavior. You can just...be human.
This is a good thread, and I am not criticizing it in saying my experience is a bit different, in large part because I'm aware my experience is the anomalous one. :)

That said, there are reasons for this: some are good, some aren't, and by their nature they point to alternatives


The two most critical points of this are as follows:
* This problem mirrors fiction
* There is a structural information load issue at work

Let's dive in.

Fictional protagonists are usually reactive. Antagonists (villains!) drive events and push for change, and protagonists stop them. This is not universally true, but it's so common as so be expected. It's one of the reasons playing villains is fun for reasons other than EEEVIL.

One of the easiest ways to address this in play is with a nominal villains/actual heroes model, which is to say, games of rebels and revolutionaries. This is a popular, very playable model that works in many games.

But it's not quite enough.

If that was all there was to it, then every star wars game would be an example of player driven agendas. But, in practice, Star Wars games tend to be as reactive as anything else, even though the agenda is nominally proactive. Why is that?
OK. The Teams meeting that I unsuccessfully evaded (and which was actually a lot of fun and I'm really genuinely happy I was reminded to attend) is over, so let's take another swing at looking at the latest filings from in re Gondor.


As far as I can tell from the docket, this is the FOURTH attempt in a week to get a TRO; the question the judge will ask if they ever figure out how to get the judge's attention will be "couldn't you have served by now;" and this whole thing is a

The memorandum in support of this one is 9 pages, and should go pretty quick.

But they still haven't figured out widow/orphan issues.

https://t.co/l7EDatDudy


It appears that the opening of this particular filing is going to proceed on the theme of "we are big mad at @SollenbergerRC" which is totally something relevant when you are asking a District Court to temporarily annihilate the US Government on an ex parte basis.


Also, if they didn't want their case to be known as "in re Gondor" they really shouldn't have gone with the (non-literary) "Gondor has no king" quote.