Categories Tech
Since then we'veā¦
š Featured 15,000+ startups
š Reviewed 70,000+ submissions
š Welcomed 100,000+ registered users
š° Generated almost $1M in revenue
ā¬ļø THREAD
š It all started as a way to get publicity for an iPad app me and my friends were working on.
In 2010 it was hard to get press coverage as a bootstrapped startup.
This lead me to create "https://t.co/jL3uUNmhzx" (the .com was taken)
š¢ TechCrunch (@alexia) wrote an article on it.
Back then, getting featured on TechCrunch was the equivalent of hitting #1 on Product
āļø Couple years after, I wrote the origin story with the clickbait-title:
How I Tricked TechCrunch Into Writing About My Startup
Ironically it gained 60K views and drove even more visits than the TechCrunch article. Check it out for the full
š° I didn't intend to monetize BetaList when I started.
But when established companies started asking how to get featured, I offered them paid advertising slots instead. Starting at $50/week and continuously doubling the price until they said no.
Today it's $1,500/week.
i started off the year by releasing a new Micro Channel sound card, the Plaid Bib CPLD edition. little did i know that this would not be the only sound card i would release this
i'm happy to announce a new sound card clone, the Plaid Bib CPLD Edition! this is a version of the Ad Lib clone I designed for MCA bus machines, now with a CPLD instead of the hard-to-find bus interface chip: https://t.co/UCi1vT4QyD
— Tube Time (@TubeTimeUS) January 9, 2020
happy new year! \U0001f600 pic.twitter.com/aUPrtFhwh5
later, i took apart my apple II and found a capacitor inside. and inside that through-hole capacitor, i found a tiny surface mount
so i took apart this axial-lead ceramic capacitor and found a tiny 0805 surface mount capacitor inside!
— Tube Time (@TubeTimeUS) January 25, 2020
(i put a regular 0805 next to it for scale.) pic.twitter.com/JfY73fYO84
at my favorite electronics surplus store (the only one left in silicon valley!) i found an incredibly cute computer, and fixed it up and got it
whoa, what have we here? pic.twitter.com/aZSiEJnZe7
— Tube Time (@TubeTimeUS) January 31, 2020
in february, i played with some tone reeds, an unusual electronic component.
here's some unusual electrical components. these are tone reeds. they're used in older radio equipment, such as public safety radios and ham radios. they are used to send or receive CTCSS tones. let's take one apart! pic.twitter.com/rgWOvnv2VZ
— Tube Time (@TubeTimeUS) February 2, 2020
this has made me so angry pic.twitter.com/fD4arUoYnw
— Hannah Jane Parkinson (@ladyhaja) October 12, 2020
Plus letās be honest here. Im a technical person and have flirted w getting into cyber for ages, but the things I love about mech engineer are not actually in cyber. I donāt want to do PEN tests for banks all my Life. Its not quite being in a workshop, or living on a rig -
Thereās a bigger question here about what the point of all this is. Encouraging people to explore different jobs is great. But are we talking about quality of work / Life? Have we thought about whether these environments are welcoming or hostile? What energy are we putting into
Changing the structures of these industries? Do you know depressing it is going into work with people who think who you are isnāt of value? No amount of money is worth it for everyone
Iāve gone off on a tangent. But itās taken me a long time (and Iām still working on it) to unlearn the āundervaluingā of the arts that I grew up with, and stuff like this doesnāt help, and makes me sad. Because we should be better.
RoboThor from @allen_ai
https://t.co/Ch6GvWHHgP
ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation
https://t.co/vEXqGx1ddA
https://t.co/I6UQKTDf41
SAPIEN: A SimulAted Part-based Interactive ENvironment
https://t.co/khJN7xZifp
https://t.co/pc7BeELFsF
TartanAir: A Dataset to Push the Limits of Visual SLAM
https://t.co/18kPS3xSeX
https://t.co/o6YQVWlTji
Tips for giving students feedback on their work (avoiding add-ons) within Google Classroom
Please read, share and add more ideas.
ššš
#GoogleClassroom
Simply write a private comment next to their submission
This private comment could link them to a whole class feedback sheet and/or model answer that they need to read first.
You can make this on a google doc/slide and then paste the link into their private comments.
You can link different students to different links if needed
If you want all the class to look at your feedback doc then you can share it in the class stream.
If you've used a google doc for their work (see here https://t.co/4J3dATVy1e )
you can type directly on to their work. You might want to do this in a different colour so it stands out.
Select 'edit' the document and type on to it
Students can then respond and resubmit
Make a copy of a document for each student so they can respond/annotate their own version. pic.twitter.com/UaTJdAlPly
— Miss (@missdcox) January 9, 2021
Quick thread on the topic from me below:
If you've followed me in the past you know that I've talked a lot about Xbox is moving beyond the console and has a goal to offer multiple entry points into its ecosystem, with Game Pass being the main entry point into its software and services
Xbox has two goals:
— Daniel Ahmad (@ZhugeEX) July 23, 2020
1. Remove barriers to entry in the hardware space
2. Remove barriers to entry in the software and services space.
With the overall goal to grow the number of players in the Xbox ecosystem through multiple entry points and a range of connected services.
This strategy makes a lot of sense on paper, but is proving difficult for Microsoft to execute in the short term.
The aim is to scale Game Pass as a service to reach the entire gaming audience via multiple console offerings, but also beyond console via PC & Mobile (Cloud) etc.
It's also why Xbox has plans to extend Game Pass + xCloud to iOS, Windows and other devices (Smart TV's) in the future.
Its investment in studios and IP aims to increase the value prop of Game Pass, with multiple AAA titles available on the service day 1.
All for $15pm.
Game Pass has already grown to 15 million subscribers, but it's worth noting that the majority of these subs are also Xbox console players.
The goal of reaching the broader gaming audience beyond console will take some time to fully execute for a number of reasons: