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Great question @trappology:
❓👉🏻 Do I recommend unlimited vacation days?
Here's my take. Thread 🧵 ⬇️
I do not recommend unlimited vacation. There are problems with it. The most clear, for us, was that with unlimited vacation, the team did not take enough vacation.
When you have an Unlimited Vacation policy, you introduce a significant amount of decision fatigue with taking vacation. When you don't clearly state the amount of vacation, you put that burden on individuals.
With Unlimited Vacation, a strange side effect is that people start to really think about how taking vacation could reflect on them negatively. When you have to choose every time, and how much, vacation to take, you might just end up taking nothing.
So, I do not recommend Unlimited Vacation.
With that said, I believe Unlimited Vacation gets more criticism than it deserves. Some even go as far as to say that Unlimited Vacation is unethical and a way to stop employees taking vacation.
❓👉🏻 Do I recommend unlimited vacation days?
Here's my take. Thread 🧵 ⬇️
Hey @joelgascoigne do you recommend unlimited vacation days \U0001f44d or \U0001f44e for startups?
— Will Trapp (@trappology) December 19, 2020
I do not recommend unlimited vacation. There are problems with it. The most clear, for us, was that with unlimited vacation, the team did not take enough vacation.
When you have an Unlimited Vacation policy, you introduce a significant amount of decision fatigue with taking vacation. When you don't clearly state the amount of vacation, you put that burden on individuals.
With Unlimited Vacation, a strange side effect is that people start to really think about how taking vacation could reflect on them negatively. When you have to choose every time, and how much, vacation to take, you might just end up taking nothing.
So, I do not recommend Unlimited Vacation.
With that said, I believe Unlimited Vacation gets more criticism than it deserves. Some even go as far as to say that Unlimited Vacation is unethical and a way to stop employees taking vacation.
GIVING FEEDBACK in GOOGLE CLASSROOM
Tips for giving students feedback on their work (avoiding add-ons) within Google Classroom
Please read, share and add more ideas.
👇👇👇
#GoogleClassroom
Simply write a private comment next to their submission
This private comment could link them to a whole class feedback sheet and/or model answer that they need to read first.
You can make this on a google doc/slide and then paste the link into their private comments.
You can link different students to different links if needed
If you want all the class to look at your feedback doc then you can share it in the class stream.
If you've used a google doc for their work (see here https://t.co/4J3dATVy1e )
you can type directly on to their work. You might want to do this in a different colour so it stands out.
Select 'edit' the document and type on to it
Students can then respond and resubmit
Tips for giving students feedback on their work (avoiding add-ons) within Google Classroom
Please read, share and add more ideas.
👇👇👇
#GoogleClassroom
Simply write a private comment next to their submission
This private comment could link them to a whole class feedback sheet and/or model answer that they need to read first.
You can make this on a google doc/slide and then paste the link into their private comments.
You can link different students to different links if needed
If you want all the class to look at your feedback doc then you can share it in the class stream.
If you've used a google doc for their work (see here https://t.co/4J3dATVy1e )
you can type directly on to their work. You might want to do this in a different colour so it stands out.
Select 'edit' the document and type on to it
Students can then respond and resubmit
Make a copy of a document for each student so they can respond/annotate their own version. pic.twitter.com/UaTJdAlPly
— Miss (@missdcox) January 9, 2021
Ok. Let's talk about why Xbox decided to announce that it would double the price of Xbox Live Gold (12m period) and then reversed that decision less than 24 hours later after strong backlash from fans.
Quick thread on the topic from me below:
If you've followed me in the past you know that I've talked a lot about Xbox is moving beyond the console and has a goal to offer multiple entry points into its ecosystem, with Game Pass being the main entry point into its software and services
This strategy makes a lot of sense on paper, but is proving difficult for Microsoft to execute in the short term.
The aim is to scale Game Pass as a service to reach the entire gaming audience via multiple console offerings, but also beyond console via PC & Mobile (Cloud) etc.
It's also why Xbox has plans to extend Game Pass + xCloud to iOS, Windows and other devices (Smart TV's) in the future.
Its investment in studios and IP aims to increase the value prop of Game Pass, with multiple AAA titles available on the service day 1.
All for $15pm.
Game Pass has already grown to 15 million subscribers, but it's worth noting that the majority of these subs are also Xbox console players.
The goal of reaching the broader gaming audience beyond console will take some time to fully execute for a number of reasons:
Quick thread on the topic from me below:
If you've followed me in the past you know that I've talked a lot about Xbox is moving beyond the console and has a goal to offer multiple entry points into its ecosystem, with Game Pass being the main entry point into its software and services
Xbox has two goals:
— Daniel Ahmad (@ZhugeEX) July 23, 2020
1. Remove barriers to entry in the hardware space
2. Remove barriers to entry in the software and services space.
With the overall goal to grow the number of players in the Xbox ecosystem through multiple entry points and a range of connected services.
This strategy makes a lot of sense on paper, but is proving difficult for Microsoft to execute in the short term.
The aim is to scale Game Pass as a service to reach the entire gaming audience via multiple console offerings, but also beyond console via PC & Mobile (Cloud) etc.
It's also why Xbox has plans to extend Game Pass + xCloud to iOS, Windows and other devices (Smart TV's) in the future.
Its investment in studios and IP aims to increase the value prop of Game Pass, with multiple AAA titles available on the service day 1.
All for $15pm.
Game Pass has already grown to 15 million subscribers, but it's worth noting that the majority of these subs are also Xbox console players.
The goal of reaching the broader gaming audience beyond console will take some time to fully execute for a number of reasons:
New 2020 cyber trends report now out!
The new Recent Cyber Events and Possible Implications for Armed Forces report gives high-level analysis on major 2020 cyber trends - direct link to report here:
Section 1: Overview of Solarwinds and the extended campaign that resulted in the breach of several US government agencies. A discussion on supply chain security management and how vulnerabilities compounded to make the attack possible (and un-detected).
Section 2: A development of cyber norms and international law. The pandemic, state pronouncements and UN-sponsored processes on international law and cyber, space recognised as a domain & the plans for Tallinn 3.0. See CCDCOE's Cyber Law Toolkit for more:
Section 3: 5G and supply chain infrastructure - the importance of secure communications with implications for both civilian and military use. Noting the use of legislation and market competitors, the @CCDCOE announced a major research project into 5G rollouts in 2021.
NEW report by #CCDCOE researchers on 2020 #cyber trends and #lessonslearned they provide for armed forces in order to be better prepared in the future #collaboration #360degreeviewhttps://t.co/VoacrIHxqU pic.twitter.com/mXoflZ5cUe
— NATO CCDCOE (@ccdcoe) January 19, 2021
The new Recent Cyber Events and Possible Implications for Armed Forces report gives high-level analysis on major 2020 cyber trends - direct link to report here:
Section 1: Overview of Solarwinds and the extended campaign that resulted in the breach of several US government agencies. A discussion on supply chain security management and how vulnerabilities compounded to make the attack possible (and un-detected).
Section 2: A development of cyber norms and international law. The pandemic, state pronouncements and UN-sponsored processes on international law and cyber, space recognised as a domain & the plans for Tallinn 3.0. See CCDCOE's Cyber Law Toolkit for more:
Section 3: 5G and supply chain infrastructure - the importance of secure communications with implications for both civilian and military use. Noting the use of legislation and market competitors, the @CCDCOE announced a major research project into 5G rollouts in 2021.