An interesting set of games that I've been vaguely interested in since I was a kid, after seeing one at a friend's house and never being able to find it again, was the BATTLES IN A DISTANT DESERT/BATTLES ON DISTANT PLANETS series.

These are turn-based wargames for windows 3.x, sharing the same engine.
Battles in a Distant Desert is from 1992, and is based on the first Iraq war (Desert Storm)
and Battles on Distant Planets is from 1991, and takes place in SPACE!
I'm pretty sure this is the one I played as a kid.
They've got 3 options to play with:
* Player vs. Player
* Player vs. Computer
* Computer vs. Computer

So it's a 0-2 player game!
They also did a DOS strategy game called "STARDATE 2140.2: GALACTIC CONQUEST" in 1990, but it seems to be lost.
All the games share an experimental AI system based on neural networks.
There's also CRUSADE IN SPACE from 1993, which is on the internet archive but doesn't seem to work:
https://t.co/LsXXGlcxTD
There's WORLD WAR II BATTLES: NORMANDY from 1994, (which seems to be lost but I have some leads, so I'll keep looking), and finally LANDS OF SWORDS AND SORCERY, which was in development in 1995 but then halted so it could be revamped for Windows 95 (which never happened)
So those are the six shareware games from Glacier Edge:
Three we have, two missing, one incomplete and never released.
But who was Glacier Edge?
They were basically one person: Eric Dysband, of Glendale, CO. He was a freelance AI consultant working on a bunch of games.
He was a playtester on The Perfect General (1991) by White Wolf Productions.
and the lead developer on Enemy Nations (1996) by Windward Studios.
He programmed The War in Heaven (1999), a Christian FPS from Eternal Warriors/ValuSoft.
He was the AI programmer for NHRA Drag Racing 2 (2000)
His final game was Men of Valor (2004), a Medal of Valor spin-off game.
Sadly, he passed away on April 15, 2004, due to an aneurysm.
He also worked on the AI for Rebel Moon Revolution, which was supposed to be the third game in the Rebel Moon series, which was canceled before release.
There is footage from the demo version, showing the squad-based combat it was going to use.
It turns out the engine for War in Heaven is the same as Rebel Moon Revolution, too.
https://t.co/wbyeSOYZ0j
A correction: I misread what he was saying on Usenet, his games were trying to do AI WITHOUT a neural-network based approach.
He also made some commercial games under the Glacier Edge name:
PARACHUTES AT KANEV (1987) was a DOS wargame based on the Kanev board game, under contract for World Wide Wargames.
He also wrote a series of articles for Gamasutra on AI middleware:
https://t.co/i5lDxELoNb

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I’ve always felt that the luckiest people I know had a talent for recognizing circumstances, not of their own making, that were conducive to a favorable outcome and their ability to quickly take advantage of them.

In other words, dumb luck was just that, it required no awareness on the person’s part, whereas “smart” luck involved awareness followed by action before the circumstances changed.

So, was I “lucky” to be born when I was—nothing I had any control over—and that I came of age just as huge databases and computers were advancing to the point where I could use those tools to write “What Works on Wall Street?” Absolutely.

Was I lucky to start my stock market investments near the peak of interest rates which allowed me to spend the majority of my adult life in a falling rate environment? Yup.
@franciscodeasis https://t.co/OuQaBRFPu7
Unfortunately the "This work includes the identification of viral sequences in bat samples, and has resulted in the isolation of three bat SARS-related coronaviruses that are now used as reagents to test therapeutics and vaccines." were BEFORE the


chimeric infectious clone grants were there.https://t.co/DAArwFkz6v is in 2017, Rs4231.
https://t.co/UgXygDjYbW is in 2016, RsSHC014 and RsWIV16.
https://t.co/krO69CsJ94 is in 2013, RsWIV1. notice that this is before the beginning of the project

starting in 2016. Also remember that they told about only 3 isolates/live viruses. RsSHC014 is a live infectious clone that is just as alive as those other "Isolates".

P.D. somehow is able to use funds that he have yet recieved yet, and send results and sequences from late 2019 back in time into 2015,2013 and 2016!

https://t.co/4wC7k1Lh54 Ref 3: Why ALL your pangolin samples were PCR negative? to avoid deep sequencing and accidentally reveal Paguma Larvata and Oryctolagus Cuniculus?