The announcement of a new Perfect Dark has reminded me of a good story from my time at ATI. It was 2005 and I was in the 3D Application Research Group. The team which included @shaderwrangler @ChrisOat @mirror2mask @pixelmaven was working on the "Ruby: The Assassin" demo for
the launch of the ATI X1800. The ATI X1800 was significantly delayed (that's a great story too about a crazy hardware bug, but someone else who knows the details better should tell that one) and Microsoft was about to show the Xbox 360 for the first time at E3 2005. They were
planning to show Perfect Dark Zero, but apparently it was delayed. ATI had made the Xenos GPU for the X360 and Microsoft got wind of the new Ruby demo. It was a female character who vaguely resembled Joanna Dark so they asked us if we could port our demo to run on the Xbox 360
in time for E3. If memory serves, E3 was about three weeks away, which was insane. Our managers told us MS were offering each of us on the team $5,000 each if we were able to pull it off. This was a rare kind of incentive to get for us and I was really excited.
Anyway, we got pre-release dev kits which were actually Mac Pros with Radeon 9600 I believe. The first thing we had to do was get it all to build and run. The hard part there was dealing with PPC/endianess issues, but fortunately we had a lot of experience with that from porting