Vormithrax is basically the Lobos of Cataclysm. He plays the game with challenges that'd make it impossible for other people to survive even for a few minutes.

While his challenge runs are stunning, it is annoying that there *is* a meta.

In each, "normally I'd ___ but I can't do it so easily now, so ___"
What usually happens is someone watches a Cataclysm video, gets it, and then dies.

Then dies and dies and dies, having tons of fun in the process.
And then they learn the meta.

Grind slings to level crafting, search bushes to level survival. Make a knife spear. Stop making a knife spear, they nerfed it.
And before you know it, every game starts the same way. Like a video game, not an apocalypse simulator, or a story generator.
Cataclysm, like Dwarf Fortress or Crusader Kings, is a story generator. It pumps out narrative.

The existence of a meta, an optimal way to minmax munchkin it, removes that narrative generation unless done carefully.
Vorm gets around that, still generating stories, by constraining himself in weird ways.

He has to *work* to avoid falling into that meta.
In Cataclysm, or Project Zomboid, there's an established meta for the zombie apocalypse. Almost a chess opening or joseki, a formal series of tasks to do for optimal results.
This bothers me, the encroachment of video gamey mechanics on narrative generation.
It's not a technical problem with a technical solution. Like DPS in dark souls, there's an objective, knowably optimal strategy governed by the game mechanics, even if it makes little sense from the story perspective.
It's almost like a generalization of ludonarrative dissonance.

"Oh yeah I'm gonna help you find your father. First wait a sec while I take my sweet time looting everything in here not nailed down"
"Oh no the princess is in danger!"

*calmly loots every single broken rake in the village before leaving to find her*
But in this case, it's the inescapable dissonance of video game mechanics themselves inevitably hampering narrative generation.

More from Anosognosiogenesis

So you want to generate interesting melodies.

1. Make a file called 1235.txt containing, one per line, all 24 unique permutations of the elements 1 2 3 5.


2. Cp 1235.txt to D.txt

3. Use sed to convert the numbers in D.txt to notes. Now you have 24 permutations of the major tetrachord in D.

4. Play them each. If it sounds like it increases tension, mark the beginning of that cell in 1235.txt with a +. If it sounds like it decreases tension, mark with a -.

Now those 24 melodic cells are divided into two groups: tension increasers and resolvers.

5. Rinse and repeat for all 12 keys.

You now have 13 plaintext files, filled with stuff like + 1 2 5 3 and - D E F# A

6. Figuratively roll dice to decide, given a +/- cell, what the next cell should be.

33% chance a + follows a +, etc.

Now you're outputting a stream of dynamic tensions: ++-+++-+-+---+ etc
Look at some historical examples of mass psychogenic illnesses: dancing plagues, laughing plagues, meowing nuns,

Here's a video on them:

They are interesting, but what is more interesting to me is Culture Bound Syndrome.
https://t.co/hMKaApUMZn

Basically: mass psychogenic illness, and presentation of various mental illnesses, do not occur in a vacuum. Cultures shape them.

For instance, Koro.

There have been several mass outbreaks of men completely convinced their penises are shrinking, anchoring them with string at night so they don't get sucked back inside.

Almost all in Southeast

Here's a description of one outbreak in Hainan in 1984:

More from For later read

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Recently, the @CNIL issued a decision regarding the GDPR compliance of an unknown French adtech company named "Vectaury". It may seem like small fry, but the decision has potential wide-ranging impacts for Google, the IAB framework, and today's adtech. It's thread time! 👇

It's all in French, but if you're up for it you can read:
• Their blog post (lacks the most interesting details):
https://t.co/PHkDcOT1hy
• Their high-level legal decision: https://t.co/hwpiEvjodt
• The full notification: https://t.co/QQB7rfynha

I've read it so you needn't!

Vectaury was collecting geolocation data in order to create profiles (eg. people who often go to this or that type of shop) so as to power ad targeting. They operate through embedded SDKs and ad bidding, making them invisible to users.

The @CNIL notes that profiling based off of geolocation presents particular risks since it reveals people's movements and habits. As risky, the processing requires consent — this will be the heart of their assessment.

Interesting point: they justify the decision in part because of how many people COULD be targeted in this way (rather than how many have — though they note that too). Because it's on a phone, and many have phones, it is considered large-scale processing no matter what.