Vormithrax is basically the Lobos of Cataclysm. He plays the game with challenges that'd make it impossible for other people to survive even for a few minutes.

While his challenge runs are stunning, it is annoying that there *is* a meta.

In each, "normally I'd ___ but I can't do it so easily now, so ___"
What usually happens is someone watches a Cataclysm video, gets it, and then dies.

Then dies and dies and dies, having tons of fun in the process.
And then they learn the meta.

Grind slings to level crafting, search bushes to level survival. Make a knife spear. Stop making a knife spear, they nerfed it.
And before you know it, every game starts the same way. Like a video game, not an apocalypse simulator, or a story generator.
Cataclysm, like Dwarf Fortress or Crusader Kings, is a story generator. It pumps out narrative.

The existence of a meta, an optimal way to minmax munchkin it, removes that narrative generation unless done carefully.
Vorm gets around that, still generating stories, by constraining himself in weird ways.

He has to *work* to avoid falling into that meta.
In Cataclysm, or Project Zomboid, there's an established meta for the zombie apocalypse. Almost a chess opening or joseki, a formal series of tasks to do for optimal results.
This bothers me, the encroachment of video gamey mechanics on narrative generation.
It's not a technical problem with a technical solution. Like DPS in dark souls, there's an objective, knowably optimal strategy governed by the game mechanics, even if it makes little sense from the story perspective.
It's almost like a generalization of ludonarrative dissonance.

"Oh yeah I'm gonna help you find your father. First wait a sec while I take my sweet time looting everything in here not nailed down"
"Oh no the princess is in danger!"

*calmly loots every single broken rake in the village before leaving to find her*
But in this case, it's the inescapable dissonance of video game mechanics themselves inevitably hampering narrative generation.

More from Anosognosiogenesis

So I've mentioned the sharpie test and the tueller drill.

Another reason you are dead within 1.5 seconds of encountering your first fast zombie, is adrenaline.


Most people who get attacked with a knife and survive to talk about it, say they never even knew a knife was there.

Or that they'd been stabbed, until after the fact.

In many cases, they think they'd just been punched, and are completely surprised

One reason the adage is "the winner is the one who dies in the ambulance, not the gutter," is because it's entirely possible to receive a fatal wound, not realize it, and then inflict a fatal wound on the other guy without *him* realizing it.

A dozen times within 30 seconds.

The marker drill teaches how you *will* get cut, fatally, without realizing it.

In full adrenaline freakout, this is even more pronounced.
So you want to generate interesting melodies.

1. Make a file called 1235.txt containing, one per line, all 24 unique permutations of the elements 1 2 3 5.


2. Cp 1235.txt to D.txt

3. Use sed to convert the numbers in D.txt to notes. Now you have 24 permutations of the major tetrachord in D.

4. Play them each. If it sounds like it increases tension, mark the beginning of that cell in 1235.txt with a +. If it sounds like it decreases tension, mark with a -.

Now those 24 melodic cells are divided into two groups: tension increasers and resolvers.

5. Rinse and repeat for all 12 keys.

You now have 13 plaintext files, filled with stuff like + 1 2 5 3 and - D E F# A

6. Figuratively roll dice to decide, given a +/- cell, what the next cell should be.

33% chance a + follows a +, etc.

Now you're outputting a stream of dynamic tensions: ++-+++-+-+---+ etc

More from For later read

Hi @EdinburghUni @EHRC @EHRCChair @KishwerFalkner @RJHilsenrath @trussliz @GEOgovuk

The DIVERSITY INFORMATION section in yr job application mentions 'legal equality duties'. You then ask "What is your gender identity?" with options

Female
Male
Non-binary
Not-listed
Other

1/13


'Gender identity' is not a protected characteristic under the Equality Act 2010 and is not defined in the Act.

https://t.co/qisFhCiV1u

2/13


Sex is the protected characteristic and the only two possible options for sex are 'Female' and 'Male' as defined in the Act and consistent with biology - 'non-binary' and 'other' are not valid options.

https://t.co/CEJ0gkr6nF

'Gender identity' is not a synonym for sex.

3/13


You then ask "Does your gender identity match your sex registered at birth?"

4/13


Again, 'gender identity' is not a protected characteristic under the Equality Act 2010 and is not defined in the Act.

https://t.co/qisFhCiV1u

5/13
the whole point of Dunks was you could go cop them at VIM whenever you wanted for $65. this shit is like having to enter a raffle to buy milk.


like seriously why not make a ton more of them if they're gonna be so sought-after? they land at outlets? so? nike still makes money off that.

the only reason to keep making them so limited is that they KNOW all that matters is the profit on the flip and if they were readily available FEWER people would want them, not more

the whole system is super broken, but it's just gonna go the way it goes, because at this point it all caters to the secondary market. the only reason Nike can sell Jordan 1s for $200 is because the people buying them can flip them for $500

adjusted for inflation, a $65 AJ1 in 1985 is like $160—and modern-day AJ1s are made from cheaper materials in factories staffed by cheaper workers. they don't HAVE to be $200 retail. but the secondary market nuked the whole concept of what sneakers are "worth"

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