Vormithrax is basically the Lobos of Cataclysm. He plays the game with challenges that'd make it impossible for other people to survive even for a few minutes.

While his challenge runs are stunning, it is annoying that there *is* a meta.

In each, "normally I'd ___ but I can't do it so easily now, so ___"
What usually happens is someone watches a Cataclysm video, gets it, and then dies.

Then dies and dies and dies, having tons of fun in the process.
And then they learn the meta.

Grind slings to level crafting, search bushes to level survival. Make a knife spear. Stop making a knife spear, they nerfed it.
And before you know it, every game starts the same way. Like a video game, not an apocalypse simulator, or a story generator.
Cataclysm, like Dwarf Fortress or Crusader Kings, is a story generator. It pumps out narrative.

The existence of a meta, an optimal way to minmax munchkin it, removes that narrative generation unless done carefully.
Vorm gets around that, still generating stories, by constraining himself in weird ways.

He has to *work* to avoid falling into that meta.
In Cataclysm, or Project Zomboid, there's an established meta for the zombie apocalypse. Almost a chess opening or joseki, a formal series of tasks to do for optimal results.
This bothers me, the encroachment of video gamey mechanics on narrative generation.
It's not a technical problem with a technical solution. Like DPS in dark souls, there's an objective, knowably optimal strategy governed by the game mechanics, even if it makes little sense from the story perspective.
It's almost like a generalization of ludonarrative dissonance.

"Oh yeah I'm gonna help you find your father. First wait a sec while I take my sweet time looting everything in here not nailed down"
"Oh no the princess is in danger!"

*calmly loots every single broken rake in the village before leaving to find her*
But in this case, it's the inescapable dissonance of video game mechanics themselves inevitably hampering narrative generation.

More from Anosognosiogenesis

Look at some historical examples of mass psychogenic illnesses: dancing plagues, laughing plagues, meowing nuns,

Here's a video on them:

They are interesting, but what is more interesting to me is Culture Bound Syndrome.
https://t.co/hMKaApUMZn

Basically: mass psychogenic illness, and presentation of various mental illnesses, do not occur in a vacuum. Cultures shape them.

For instance, Koro.

There have been several mass outbreaks of men completely convinced their penises are shrinking, anchoring them with string at night so they don't get sucked back inside.

Almost all in Southeast

Here's a description of one outbreak in Hainan in 1984:

More from For later read

There is some valuable analysis in this report, but on the defense front this report is deeply flawed. There are other sections of value in report but, candidly, I don't think it helps us think through critical question of Taiwan defense issues in clear & well-grounded way. 1/


Normally as it might seem churlish to be so critical, but @cfr is so high-profile & the co-authors so distinguished I think it’s key to be clear. If not, people - including in Beijing - could get the wrong idea & this report could do real harm if influential on defense issues. 2/

BLUF: The defense discussion in this report does not engage at the depth needed to add to this critical debate. Accordingly conclusions in report are ill-founded - & in key parts harmful/misleading, esp that US shldnt be prepared defend Taiwan directly (alongside own efforts). 3/

The root of the problem is that report doesn't engage w the real debate on TWN defense issues or, frankly, the facts as knowable in public. Perhaps the most direct proof of this: The citations. There is nothing in the citations to @DeptofDefense China Military Power Report...4/

Nor to vast majority of leading informed sources on this like Ochmanek, the @RANDCorporation Scorecard, @CNAS, etc. This is esp salient b/c co-authors by their own admission have v little insight into contemporary military issues. & both last served in govt in Bush 43. 5/

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