1/ The pink-hatted Capitol rioter known as #BullhornLady, who shouted detailed instruction to others as they invaded the building, is now among the FBI’s Most Wanted, but her identity is still not publicly known...
https://t.co/gVt9FdVb80
More from Government
I don't normally do threads like this but I did want to provide some deeper thoughts on the below and why having a video game based on a real world war crime from the same people that received CIA funding isn't the best idea.
This will go pretty in depth FYI.
The core reason why I'm doing this thread is because:
1. It's clear the developers are marketing the game a certain way.
2. This is based on something that actually happened, a war crime no less. I don't have issues with shooter games in general ofc.
Firstly, It's important to acknowledge that the Iraq war was an illegal war, based on lies, a desire for regime change and control of resources in the region.
These were lies that people believed and still believe to this day.
It's also important to mention that the action taken by these aggressors is the reason there was a battle in Fallujah in the first place. People became resistance fighters because they were left with nothing but death and destruction all around them after the illegal invasion.
This is where one of the first red flags comes up.
The game is very much from an American point of view, as shown in the description.
When it mentions Iraqi civilians, it doesn't talk about them as victims, but mentions them as being pro US, fighting alongside them.
This will go pretty in depth FYI.
I couldn't possibly guess why Six Days in Fallujah is being revived at a time when US army recruitment is at an all time low.
— Daniel Ahmad (@ZhugeEX) February 11, 2021
This reboot is from the same people that worked with the FBI and CIA on training systems and is basing its game on excusing US war crimes. pic.twitter.com/5H8vVqKh9s
The core reason why I'm doing this thread is because:
1. It's clear the developers are marketing the game a certain way.
2. This is based on something that actually happened, a war crime no less. I don't have issues with shooter games in general ofc.
Firstly, It's important to acknowledge that the Iraq war was an illegal war, based on lies, a desire for regime change and control of resources in the region.
These were lies that people believed and still believe to this day.
It's also important to mention that the action taken by these aggressors is the reason there was a battle in Fallujah in the first place. People became resistance fighters because they were left with nothing but death and destruction all around them after the illegal invasion.
This is where one of the first red flags comes up.
The game is very much from an American point of view, as shown in the description.
When it mentions Iraqi civilians, it doesn't talk about them as victims, but mentions them as being pro US, fighting alongside them.
You May Also Like
"I really want to break into Product Management"
make products.
"If only someone would tell me how I can get a startup to notice me."
Make Products.
"I guess it's impossible and I'll never break into the industry."
MAKE PRODUCTS.
Courtesy of @edbrisson's wonderful thread on breaking into comics – https://t.co/TgNblNSCBj – here is why the same applies to Product Management, too.
There is no better way of learning the craft of product, or proving your potential to employers, than just doing it.
You do not need anybody's permission. We don't have diplomas, nor doctorates. We can barely agree on a single standard of what a Product Manager is supposed to do.
But – there is at least one blindingly obvious industry consensus – a Product Manager makes Products.
And they don't need to be kept at the exact right temperature, given endless resource, or carefully protected in order to do this.
They find their own way.
make products.
"If only someone would tell me how I can get a startup to notice me."
Make Products.
"I guess it's impossible and I'll never break into the industry."
MAKE PRODUCTS.
Courtesy of @edbrisson's wonderful thread on breaking into comics – https://t.co/TgNblNSCBj – here is why the same applies to Product Management, too.
"I really want to break into comics"
— Ed Brisson (@edbrisson) December 4, 2018
make comics.
"If only someone would tell me how I can get an editor to notice me."
Make Comics.
"I guess it's impossible and I'll never break into the industry."
MAKE COMICS.
There is no better way of learning the craft of product, or proving your potential to employers, than just doing it.
You do not need anybody's permission. We don't have diplomas, nor doctorates. We can barely agree on a single standard of what a Product Manager is supposed to do.
But – there is at least one blindingly obvious industry consensus – a Product Manager makes Products.
And they don't need to be kept at the exact right temperature, given endless resource, or carefully protected in order to do this.
They find their own way.