Vault has landed what always seemed to be impossible: a whole-of-government cloud deal with an Australian Government.

With Ex ASIO Boss on the board as a director with Jane Halton as Chair.

We are being databased, and profiled.

https://t.co/xi4U7U94AU https://t.co/wAMeMstvpH

2018: Vault announced the largest single cloud services arrangement sold into the Federal government. It
coincided with the hugely controversial announcement that Microsoft’s Azure had been given ‘Protected’ status by the Australian Signals Directorate.

https://t.co/fulpdWIr4o
The Microsoft Police State: Mass Surveillance, Facial Recognition, and the Azure Cloud

https://t.co/hYoIRhCmZW
Here is the kicker.

Microsoft’s Azure had been given ‘Protected’ status by the Australian Signals Directorate.

Palentir is funding the Australian Signals Directorate.
Israel-linked CIA-funded Palantir goes public, making espionage mainstream

https://t.co/LzstHtdztp

https://t.co/3cs2HPLxXV
https://t.co/LzstHtdztp
Imagine giving permission for your movements and your contacts, including those unknown to you, to be tracked via your mobile phone every time you leave the house.

It may sound more like a dystopian vision. It may also become a practical trade-off

https://t.co/xvSVACK0QR
Another possibility could be other devices like the bluetooth-enabled small “tiles” already available and useful to locate keys or wallets.
Palantir Police State Wizardry

https://t.co/WkrakvAGQ4
https://t.co/jcMd4BBSss

More from Government

I don't normally do threads like this but I did want to provide some deeper thoughts on the below and why having a video game based on a real world war crime from the same people that received CIA funding isn't the best idea.

This will go pretty in depth FYI.


The core reason why I'm doing this thread is because:

1. It's clear the developers are marketing the game a certain way.

2. This is based on something that actually happened, a war crime no less. I don't have issues with shooter games in general ofc.

Firstly, It's important to acknowledge that the Iraq war was an illegal war, based on lies, a desire for regime change and control of resources in the region.

These were lies that people believed and still believe to this day.

It's also important to mention that the action taken by these aggressors is the reason there was a battle in Fallujah in the first place. People became resistance fighters because they were left with nothing but death and destruction all around them after the illegal invasion.

This is where one of the first red flags comes up.

The game is very much from an American point of view, as shown in the description.

When it mentions Iraqi civilians, it doesn't talk about them as victims, but mentions them as being pro US, fighting alongside them.

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1/“What would need to be true for you to….X”

Why is this the most powerful question you can ask when attempting to reach an agreement with another human being or organization?

A thread, co-written by @deanmbrody:


2/ First, “X” could be lots of things. Examples: What would need to be true for you to

- “Feel it's in our best interest for me to be CMO"
- “Feel that we’re in a good place as a company”
- “Feel that we’re on the same page”
- “Feel that we both got what we wanted from this deal

3/ Normally, we aren’t that direct. Example from startup/VC land:

Founders leave VC meetings thinking that every VC will invest, but they rarely do.

Worse over, the founders don’t know what they need to do in order to be fundable.

4/ So why should you ask the magic Q?

To get clarity.

You want to know where you stand, and what it takes to get what you want in a way that also gets them what they want.

It also holds them (mentally) accountable once the thing they need becomes true.

5/ Staying in the context of soliciting investors, the question is “what would need to be true for you to want to invest (or partner with us on this journey, etc)?”

Multiple responses to this question are likely to deliver a positive result.