Software architecture is in crisis, and the way to fix it is a hefty dose of anarchy.

Some lay the blame for this on @boicy with the whole microservices thing.

(Admittedly, @nicolefv, @jezhumble and @realgenekim didn’t help when they statistically proved that he might have been onto something with all that de-coupling and team-alignment…)
However I don’t blame him at all.

I think he saved us; bringing us back to the path of value-delivery and independent services, but now with added independent teams.
But one thing is clear. Microservices need more architecture, not less (as do other forms of #Accelerate-style software organisation).

(See https://t.co/B2hWmXhIqe if you need convincing)
I mean, all those pesky slices we need to carve up our monoliths (or were they big balls of mud?) That’s a significant amount of work right there…
The truth is, the vast majority of attempts at - and ensuing aftermaths of - such slicing and continuous delivery have highlighted problems for almost all organisations, even the ones who were doing great architecture: How to scale their architects.
One of the biggest problems? Suddenly architects (and I include myself in this group) needed to be in far too many places at once, doing all that "architecture".
And so to cope, we architects either kept doing our job and became bottlenecks, or admitted defeat / got circumnavigated, or worse still went back to code and created “frameworks” which helped teams stick to the true path.

*Shudder*
None of these approaches have worked. And they never will.

And consequently many, many #microservices adoptions failed; with #microservices themselves getting an undeserved bad name in the process.
But microservices aren’t a curse on software delivery - and they ought to be a blessing.

What we need is a workable way to approach them, and in the process realise the associated benefits of both team autonomy and improvements in system architecture.
In the remainder of this thread I’m going to introduce the idea of an #AnarchisticArchitecture.

I’ll describe what it is and you could do it. Hopefully you’ll see how it offers the best (only?) way out of this mess.
Let’s remind ourselves first what “#anarchy” means: It’s the absence of government. The absence of authority. https://t.co/iJAZQJIXgg

Straight away that means how we are used to doing architecture, via all-powerful architects taking all the decisions, is going to have to stop.
But decisions still need to get made - that’s what architecture is.

(As @Grady_Booch has said “architecture represents the set of significant design decisions that shape the form and the function of a system, where significant is measured by cost of change.”)
@martinfowler agrees “software architecture is those decisions which are both important and hard to change”.

So the first test is can an #AnarchisticArchitecture deliver on this?

The answer is "Yes".

More from Software

forgive my indulgence but 2020's been a big year for @shmuplations, so here's a look back at everything that went up over the last twelve months—there's a lot of stuff I'm sure you all read & other things you'd be forgiven for missing, so let's recap (thread)

the year kicked off with shmuplations' first big video project: a subtitled translation of a 2016 NHK documentary on the 30th anniversary of Dragon Quest which features interviews with Yuji Horii, Koichi Nakamura, Akira Toriyama, and Koichi Sugiyama
https://t.co/JCWA15RTlx


following DQ30 was one of the most popular articles of the year: an assortment of interviews with composers Yuzo Koshiro and Motohiro Kawashima concerning the music of Streets of Rage 1, 2 & 3 https://t.co/QUtyC9W12Z their comments on SoR3 in particular were full of gems


Game Designers: The Next Generation profiled six potential successors to the likes of Shigeru Miyamoto & Hironobu Sakaguchi, some of who you may recognise: Kazuma Kaneko, Takeshi Miyaji (1966-2011), Noboru Harada, Kan Naitou, Takashi Tokita & Ryoji Amano https://t.co/lWZU3PLvwX


from the 2010 Akumajou Dracula Best Music Collections Box, a subbed video feature on long-time Castlevania composer Michiru Yamane https://t.co/NMJe4ROozR sadly, Chiruru has since passed; Yamane wrote these albums in his honor

https://t.co/orlgPTDsKK

https://t.co/QnQl8KI9IX

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