Firstly, I made use of the auto-rigging feature in Mixamo to give my character a skeleton. This allows you to use the Mixamo animations for the character in Unreal Engine.
It’s been a minute since I’ve written code. So, I figured that now might be a good time to start learning how to use the Blueprint system in #UnrealEngine. I felt that it’d be interesting to share my progress and mistakes. So here goes!
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Firstly, I made use of the auto-rigging feature in Mixamo to give my character a skeleton. This allows you to use the Mixamo animations for the character in Unreal Engine.
In the Animation Blueprint, I tried to add a punching state to the character. The problem I faced initially was that the character glides while punching. This occurs because multiple states of the animation are active (as their transition conditions are satisfied).
There are a couple of solutions for this:
👉Blending the punch and idle states (character can punch while running) by using the Layered Blend Per Bone node.
👉Disabling input while the punch occurs.
I didn’t like the outcome when I blended the animations. as the hip rotates more than we’d like it to. This leads to the character punching upwards and to the left. This isn’t favorable as the enemy is usually straight ahead. Disabling the input worked way better!
The punch’s effect takes place before its impact is felt. To solve this issue, we add notifies to the punch animation to indicate whether the punch has reached its zone of impact. These notifies create events for which we can write code. During impact, I spawned an explosion.
A small bug I came across was that the emitter doesn’t get destroyed as soon as the punch ends in some cases. I realized that the boolean used to check whether the punch was in the zone of impact wasn’t being set back to false.
As a result, my man turned into Bakugo lol.
I’m assuming this has something to do with the tick event, which runs every frame and the duration of the punch. To solve this issue, I made use of another boolean which checked whether the punch animation was ongoing by setting it as one of the conditions for the branch.
Then, I tried to set up the jump functionality of the character. One thing I learned was that creating a single state for the jump doesn’t work as the duration of the animation may not match that of the jump.
Initially I tried using a single animation and divided it into three chunks. This didn’t work as the transition b/w the states wasn’t smooth enough.
The best solution is to find loop animations in Mixamo for the jump, fall and landing.
https://t.co/NbpT6mHJei
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Why would you need Kubernetes when there are offerings like Vercel, Netlify, or AWS Lambda/Amplify that basically manage everything for you and offer even more?
Well, let's try to look at both approaches and draw our own conclusions!
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1️⃣ A quick look at Kubernetes
Kubernetes is a container orchestrator and thus needs containers to begin with. It's a paradigm shift to more traditional software development, where components are developed, and then deployed to bare metal machines or VMs.
There are additional steps now: Making sure your application is suited to be containerized (12-factor apps, I look at you: https://t.co/nuH4dmpUmf), containerizing the application, following some pretty well-proven standards, and then pushing the image to a registry.
After all that, you need to write specs which instruct Kubernetes what the desired state of your application is, and finally let Kubernetes do its work. It's certainly not a NoOps platform, as you'll still need people knowing what they do and how to handle Kubernetes.
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2️⃣ A quick look at (some!) serverless offerings
The offer is pretty simple: You write the code, the platform handles everything else for you. It's basically leaning far to the NoOps side. There is not much to manage anymore.
Take your Next.js / Nuxt.js app, point the ...
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It was Ved Vyas who edited the eighteen thousand shlokas of Bhagwat. This book destroys all your sins. It has twelve parts which are like kalpvraksh.
In the first skandh, the importance of Vedvyas
and characters of Pandavas are described by the dialogues between Suutji and Shaunakji. Then there is the story of Parikshit.
Next there is a Brahm Narad dialogue describing the avtaar of Bhagwan. Then the characteristics of Puraan are mentioned.
It also discusses the evolution of universe.( https://t.co/2aK1AZSC79 )
Next is the portrayal of Vidur and his dialogue with Maitreyji. Then there is a mention of Creation of universe by Brahma and the preachings of Sankhya by Kapil Muni.
HOW LIFE EVOLVED IN THIS UNIVERSE AS PER OUR SCRIPTURES.
— Anshul Pandey (@Anshulspiritual) August 29, 2020
Well maximum of Living being are the Vansaj of Rishi Kashyap. I have tried to give stories from different-different Puran. So lets start.... pic.twitter.com/MrrTS4xORk
In the next section we find the portrayal of Sati, Dhruv, Pruthu, and the story of ancient King, Bahirshi.
In the next section we find the character of King Priyavrat and his sons, different types of loks in this universe, and description of Narak. ( https://t.co/gmDTkLktKS )
Thread on NARK(HELL) / \u0928\u0930\u094d\u0915
— Anshul Pandey (@Anshulspiritual) August 11, 2020
Well today i will take you to a journey where nobody wants to go i.e Nark. Hence beware of doing Adharma/Evil things. There are various mentions in Puranas about Nark, But my Thread is only as per Bhagwat puran(SS attached in below Thread)
1/8 pic.twitter.com/raHYWtB53Q
In the sixth part we find the portrayal of Ajaamil ( https://t.co/LdVSSNspa2 ), Daksh and the birth of Marudgans( https://t.co/tecNidVckj )
In the seventh section we find the story of Prahlad and the description of Varnashram dharma. This section is based on karma vaasna.
#THREAD
— Anshul Pandey (@Anshulspiritual) August 12, 2020
WHY PARENTS CHOOSE RELIGIOUS OR PARAMATMA'S NAMES FOR THEIR CHILDREN AND WHICH ARE THE EASIEST WAY TO WASH AWAY YOUR SINS.
Yesterday I had described the types of Naraka's and the Sin or Adharma for a person to be there.
1/8 pic.twitter.com/XjPB2hfnUC