The Great Software Stagnation is real, but we have to understand it to fight it. The CAUSE of the TGSS is not "teh interwebs". The cause is the "direct manipulation" paradigm : the "worst idea in computer science" \1

Progress in CS comes from discovering ever more abstract and expressive languages to tell the computer to do something. But replacing "tell the computer to do something in language" with "do it yourself using these gestures" halts that progress. \2
Stagnation started in the 1970s after the first GUIs were invented. Every genre of software that gives users a "friendly" GUI interface, effectively freezes progress at that level of abstraction / expressivity. Because we can never abandon old direct manipulation metaphors \3
The 1990s were simply the point when most people in the world finally got access to a personal computer with a GUI. So that's where we see most of the ideas frozen. \4
It's no surprise that the improvements @jonathoda cites, that are still taking place are improvements in textual representation : \5
The main innovation in Rails is textual (you rethink the Ruby code that describes an ActiveRecord class as a schema definition for the whole system) \6
DevOps tools take configurations that were done through filling in web-forms or obscure config files and puts them back under control of scripts in a real programming language. \7
React is a new higher level set of linguistic constructs to describe a reactive UI ... etc. \8
In other words, progress in CS is still possible, but has slowed down in all the places where people have stopped programming in languages where new ideas can be created through grammatical composition and abstraction \9
And where we try to get by with a fixed repertoire of gestures to manipulate data directly. \10
If you want to fight stagnation, you have to fight the cult of direct manipulation, and fight the expectation that computers should be so easy that users don't need to think or learn new concepts to be able to do things with them. \end
@threadreaderapp unroll

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Like company moats, your personal moat should be a competitive advantage that is not only durable—it should also compound over time.

Characteristics of a personal moat below:


2/ Like a company moat, you want to build career capital while you sleep.

As Andrew Chen noted:


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4/ Before the arrival of recorded music, what used to be scarce was the actual music itself — required an in-person artist.

After recorded music, the music itself became abundant and what became scarce was curation, distribution, and self space.

5/ Similarly, in careers, what used to be (more) scarce were things like ideas, money, and exclusive relationships.

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"I really want to break into Product Management"

make products.

"If only someone would tell me how I can get a startup to notice me."

Make Products.

"I guess it's impossible and I'll never break into the industry."

MAKE PRODUCTS.

Courtesy of @edbrisson's wonderful thread on breaking into comics –
https://t.co/TgNblNSCBj – here is why the same applies to Product Management, too.


There is no better way of learning the craft of product, or proving your potential to employers, than just doing it.

You do not need anybody's permission. We don't have diplomas, nor doctorates. We can barely agree on a single standard of what a Product Manager is supposed to do.

But – there is at least one blindingly obvious industry consensus – a Product Manager makes Products.

And they don't need to be kept at the exact right temperature, given endless resource, or carefully protected in order to do this.

They find their own way.