(the stripe report is here: https://t.co/SbyZDarWr9)
Developer productivity, y'all. It is a three TRILLION dollar opportunity, per the stripe report.
Eng managers and directors, we have got to stop asking for "more headcount" and start treating this like the systems problem that it is. https://t.co/XJ0CkFdgiO

When people often have to spend weeks just to get a local development environment up, there is a lot to improve. \U0001f641
— Daniel Schildt (@autiomaa) December 20, 2020
(the stripe report is here: https://t.co/SbyZDarWr9)
By my calculations, that would reclaim 3 engineers worth of capacity given a team of just 17-18 people.
But also, we are wasting a fuck load of people's valuable time and energy, all because we refuse to improve our pipeline and fulfill the real promise of Continuous Delivery.
But it's not. It's the brutal grind of detangling stupid problems that should never have existed, repeatedly, with your eyes taped closed.
It's getting woken up in the middle of the night. It's flappy pages. For deprecated code.
And let us be clear: this is a fucking management problem. The fact that developer productivity is not high on every VP, director, and manager 2021 goals is a management failure.
You've seen this graph, right? (The yellow bubble is the "elite" teams.)

Then they tend to that shit, and don't let it drift.
I am sure there are exceptions, but increasingly I see this as a manager/director/VP eng problem.
Hear me out. I don't have it out for y'all; I've known some stellar nontech EMs.
That's a hard line for an EM to take with upper management (none of whom may have read or care about DORA reports or Accelerate).
EMs who don't have that personal grounded knowledge? Nah. I can't imagine going out on this limb based on hearsay. I sure wouldn't.
Anyone who walls you off with people OR tech isn't acting in your interest long term.
Moral of the story? (Morals?)
If you are an engineer, set yourself a goal that 2020 is the last year you leak time working for a place without observability and CD. Find one or help your job become one, but don't get left behind.
(If you *don't* know...catch up I guess)
The power to change the lives of engineers and teams around the world *dramatically* for the better rests primarily with you.
You span worlds. You have the moral authority of the doer and the influence.
But what is the point of power and influence if you don't haul it out when a mountain needs moving?
This fucking mountain, lol. Burn it to the grond. 😈
More from Software
forgive my indulgence but 2020's been a big year for @shmuplations, so here's a look back at everything that went up over the last twelve months—there's a lot of stuff I'm sure you all read & other things you'd be forgiven for missing, so let's recap (thread)
the year kicked off with shmuplations' first big video project: a subtitled translation of a 2016 NHK documentary on the 30th anniversary of Dragon Quest which features interviews with Yuji Horii, Koichi Nakamura, Akira Toriyama, and Koichi Sugiyama https://t.co/JCWA15RTlx
following DQ30 was one of the most popular articles of the year: an assortment of interviews with composers Yuzo Koshiro and Motohiro Kawashima concerning the music of Streets of Rage 1, 2 & 3 https://t.co/QUtyC9W12Z their comments on SoR3 in particular were full of gems
Game Designers: The Next Generation profiled six potential successors to the likes of Shigeru Miyamoto & Hironobu Sakaguchi, some of who you may recognise: Kazuma Kaneko, Takeshi Miyaji (1966-2011), Noboru Harada, Kan Naitou, Takashi Tokita & Ryoji Amano https://t.co/lWZU3PLvwX
from the 2010 Akumajou Dracula Best Music Collections Box, a subbed video feature on long-time Castlevania composer Michiru Yamane https://t.co/NMJe4ROozR sadly, Chiruru has since passed; Yamane wrote these albums in his honor
https://t.co/orlgPTDsKK
https://t.co/QnQl8KI9IX
the year kicked off with shmuplations' first big video project: a subtitled translation of a 2016 NHK documentary on the 30th anniversary of Dragon Quest which features interviews with Yuji Horii, Koichi Nakamura, Akira Toriyama, and Koichi Sugiyama https://t.co/JCWA15RTlx

following DQ30 was one of the most popular articles of the year: an assortment of interviews with composers Yuzo Koshiro and Motohiro Kawashima concerning the music of Streets of Rage 1, 2 & 3 https://t.co/QUtyC9W12Z their comments on SoR3 in particular were full of gems

Game Designers: The Next Generation profiled six potential successors to the likes of Shigeru Miyamoto & Hironobu Sakaguchi, some of who you may recognise: Kazuma Kaneko, Takeshi Miyaji (1966-2011), Noboru Harada, Kan Naitou, Takashi Tokita & Ryoji Amano https://t.co/lWZU3PLvwX

from the 2010 Akumajou Dracula Best Music Collections Box, a subbed video feature on long-time Castlevania composer Michiru Yamane https://t.co/NMJe4ROozR sadly, Chiruru has since passed; Yamane wrote these albums in his honor
https://t.co/orlgPTDsKK
https://t.co/QnQl8KI9IX

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I’m torn on how to approach the idea of luck. I’m the first to admit that I am one of the luckiest people on the planet. To be born into a prosperous American family in 1960 with smart parents is to start life on third base. The odds against my very existence are astronomical.
I’ve always felt that the luckiest people I know had a talent for recognizing circumstances, not of their own making, that were conducive to a favorable outcome and their ability to quickly take advantage of them.
In other words, dumb luck was just that, it required no awareness on the person’s part, whereas “smart” luck involved awareness followed by action before the circumstances changed.
So, was I “lucky” to be born when I was—nothing I had any control over—and that I came of age just as huge databases and computers were advancing to the point where I could use those tools to write “What Works on Wall Street?” Absolutely.
Was I lucky to start my stock market investments near the peak of interest rates which allowed me to spend the majority of my adult life in a falling rate environment? Yup.
Ironies of Luck https://t.co/5BPWGbAxFi
— Morgan Housel (@morganhousel) March 14, 2018
"Luck is the flip side of risk. They are mirrored cousins, driven by the same thing: You are one person in a 7 billion player game, and the accidental impact of other people\u2019s actions can be more consequential than your own."
I’ve always felt that the luckiest people I know had a talent for recognizing circumstances, not of their own making, that were conducive to a favorable outcome and their ability to quickly take advantage of them.
In other words, dumb luck was just that, it required no awareness on the person’s part, whereas “smart” luck involved awareness followed by action before the circumstances changed.
So, was I “lucky” to be born when I was—nothing I had any control over—and that I came of age just as huge databases and computers were advancing to the point where I could use those tools to write “What Works on Wall Street?” Absolutely.
Was I lucky to start my stock market investments near the peak of interest rates which allowed me to spend the majority of my adult life in a falling rate environment? Yup.