The UK government's only strategy for some time - and this goes for everything, not just the pandemic - is leaking vague policy plans to trusted journos and letting the speculation outrage simmer to guage public reactions before committing to anything.

It happens so consistently that it simply must be be their core PR policy, and you just know they're very smug about how effective it is (note: it isn't).
This generation of Tories, as we've talked about before, have the concept of social engineering built into their ideology. It's their one guiding principle: you don't ever admit what you want, you just convince people they want it too.
It's all about manipulation and optics. It sort-of-kind-of worked with Brexit, in that it got them a result that brought them to power, but they've run up against the basic inertia of reality since.
As the wrestler Scott Steiner once put it in an interview, "You can't make chicken salad out of chicken shit."
With the pandemic it's totally derailing, because all people need to survive this is *good information*. And if you have, as Johnson and his ilk do, a compulsion to obfuscate, you just end up killing people.
You can see the wheels turning as they try to implement every policy change without ever saying why they're doing things. You can just about discern the *shape* of the situation they're trying to create...but it's not happening.
Because they have a fundamental belief that anyone who is Not One of Them is, for all intents and purposes, a mindless data point that exists to be smeared out into an average in a behavioural algorithm.
But it turns out we're actually people who talk to each other and remember things. We're not an amorphous GDP-producing mass of trending topics and voting intentions.
So when we get pushed and prodded into quasi-lockdowns with arbitrary rules that don't make sense, we don't respond uniformly, and the virus spreads. They want us to basically run like a clock they only have to wind up now and then.
They're addicted to this idea of just quietly pulling some levers in the background and then letting the whole system just run itself smoothly to their benefit. It's almost an aesthetic principle, a philosophical exercise, a demonstration of superior statecraft.
Just *telling us* what they want to happen feels inelegant. It's like how we'll put together an elaborate Excel formula that takes ages to figure out rather than just spend 5 minutes typing in numbers. It's mastery for its own sake.
And that's all very well but *people are dying*.

More from Government

I don't normally do threads like this but I did want to provide some deeper thoughts on the below and why having a video game based on a real world war crime from the same people that received CIA funding isn't the best idea.

This will go pretty in depth FYI.


The core reason why I'm doing this thread is because:

1. It's clear the developers are marketing the game a certain way.

2. This is based on something that actually happened, a war crime no less. I don't have issues with shooter games in general ofc.

Firstly, It's important to acknowledge that the Iraq war was an illegal war, based on lies, a desire for regime change and control of resources in the region.

These were lies that people believed and still believe to this day.

It's also important to mention that the action taken by these aggressors is the reason there was a battle in Fallujah in the first place. People became resistance fighters because they were left with nothing but death and destruction all around them after the illegal invasion.

This is where one of the first red flags comes up.

The game is very much from an American point of view, as shown in the description.

When it mentions Iraqi civilians, it doesn't talk about them as victims, but mentions them as being pro US, fighting alongside them.

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THREAD: 12 Things Everyone Should Know About IQ

1. IQ is one of the most heritable psychological traits – that is, individual differences in IQ are strongly associated with individual differences in genes (at least in fairly typical modern environments). https://t.co/3XxzW9bxLE


2. The heritability of IQ *increases* from childhood to adulthood. Meanwhile, the effect of the shared environment largely fades away. In other words, when it comes to IQ, nature becomes more important as we get older, nurture less.
https://t.co/UqtS1lpw3n


3. IQ scores have been increasing for the last century or so, a phenomenon known as the Flynn effect. https://t.co/sCZvCst3hw (N ≈ 4 million)

(Note that the Flynn effect shows that IQ isn't 100% genetic; it doesn't show that it's 100% environmental.)


4. IQ predicts many important real world outcomes.

For example, though far from perfect, IQ is the single-best predictor of job performance we have – much better than Emotional Intelligence, the Big Five, Grit, etc. https://t.co/rKUgKDAAVx https://t.co/DWbVI8QSU3


5. Higher IQ is associated with a lower risk of death from most causes, including cardiovascular disease, respiratory disease, most forms of cancer, homicide, suicide, and accident. https://t.co/PJjGNyeQRA (N = 728,160)