This is alternatively called the "fox, goose, and bag of beans" or "wolf, goat, and cabbage" puzzle.
So there's a class of puzzles called "river crossing puzzles" which involve having to cross a river on a boat/bridge containing some set of individuals/items with restrictions on which ones can be on the boat/left on each shore, right?
This is alternatively called the "fox, goose, and bag of beans" or "wolf, goat, and cabbage" puzzle.
and similarly, the goose/goat will eat the beans/cabbage if left alone
1. take the goat/goose over
2. return empty
3. take the wolf/fox over
4. return with the goat/goose
5. take the cabbage/beans over
6. return empty
7. take the goat/goose over
So it allows for endless creativity.
* wolf, sheep, cabbage
* fox, chicken, grain
* fox, goose, corn
* panther, pig, porridge
every storyteller can mix it up as they like
In "Gone Maggie Gone", Homer has to cross a river with Maggie, Santa's Little Helper, and Rat Poison That Looks Like Candy.
Come up with a big list of items you might need to boat across a river.
Either just the 3 item, 1 storage, empties allowed version, or expand it to more items by allowing more storage and varying empties.
Like you might have a puzzle where you're a farmer who has
1. a bag of beans
2. a cabbage
3. a panther
and needs to cross the river
beans aren't going to eat cabbage, cabbage isn't going to eat beans, and panthers are carnivores who aren't going to care about beans & cabbages
So, like, you could define [predator] as a tag, and it applies to wolves, foxes, and panthers.
Then you define other items (goats, chickens, geese) as [prey animals]
you can't leave a [predator] and a [prey animal] on the same shore unattended.
Lion is a [predator].
Now you automatically get functionality for the lion, without having to define how lions feel around chickens, geese, and goats.
but I just found a mistake in wikipedia. Sigh.
The six items are:
3 cannibals
3 missionaries
it's instead "cannot be outnumbered".
So cannibals will eat missionaries if at any point there's more cannibals than missionaries on a given shore.
You have three married couples, and no wife can be left alone with another husband unless her husband is also present
well, you can see that both the "Missionaries & Cannibals" and "Jealous Husbands" puzzles are not the same, mechanically, as the Fox/Goose/Beans-style A>B>C puzzle, right?
Makes sense, that game is an adventure game of puzzle minigames, of course they'd use it!
What kind is this one? ehhh...
The dog can't be left with only one cat, and you have to have more chicks than cats.
The raft holds two animals
There IS another river crossing puzzle (#93) in Curious Village.
It's an A>B>C puzzle, using a Wolf, Sheep, & Cabbage.
A>B>C, Missionaries & Cannibals, and Jealous Husbands.
You have four people who need to cross a bridge over a dangerous river. It's dark and if they don't have a torch, they'll fall off and drown.
The torch will burn out in 15 minutes.
They can cross it in 1 minute, 2 minutes, 5 minutes, and 8 minutes.
If two people cross together, they have to move at the speed of the slower person.
So how do you get all 4 people across?
And you can cosmetically change it up while leaving it mechanically identical.
Those versions are 1200 years old, this one is known to be at least... 39 years old.
* A,B cross, taking 2 minutes
* A returns, 1 minute
* C,D cross, taking 8 minutes
* B returns, taking 2 minutes
* A,B cross, taking 2 minutes
2+1+8+2+2: 15 minutes
and also you have to alternate trips, because the torch has to move.
More from foone
Everyone likes to forget this episode just because it's terrible, but we were really sleeping on inherent comedy in a unfreezing an investor 300 years in the future and having them discover we've transitioned to a moneyless post-scarcity utopia.
it's like a classic twilight zone episode.
in fact, it IS a twilight zone episode.
The Rip Van Winkle Caper, Season 2, episode 24.
Four criminals steal a million dollars of gold bars, then put themselves in suspended animation for a hundred years to hide from the law.
they wake up, then start killing each other from mistrust, then the last one dies in the desert, as he offers a gold bar to the driver of a passing car, asking for water and a ride into town
the confused driver walks back to his car with the bar, and his wife asks what the gold bar is.
he says something like "It's gold... they used to use this for money, before we figured out a way to manufacture it."
He tosses it away, and drives off.
— Star Trek Minus Context (@NoContextTrek) January 28, 2021
it's like a classic twilight zone episode.
in fact, it IS a twilight zone episode.
The Rip Van Winkle Caper, Season 2, episode 24.
Four criminals steal a million dollars of gold bars, then put themselves in suspended animation for a hundred years to hide from the law.
they wake up, then start killing each other from mistrust, then the last one dies in the desert, as he offers a gold bar to the driver of a passing car, asking for water and a ride into town
the confused driver walks back to his car with the bar, and his wife asks what the gold bar is.
he says something like "It's gold... they used to use this for money, before we figured out a way to manufacture it."
He tosses it away, and drives off.
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Keep dwelling on this:
Further Examination of the Motif near PRRA Reveals Close Structural Similarity to the SEB Superantigen as well as Sequence Similarities to Neurotoxins and a Viral SAg.
The insertion PRRA together with 7 sequentially preceding residues & succeeding R685 (conserved in β-CoVs) form a motif, Y674QTQTNSPRRAR685, homologous to those of neurotoxins from Ophiophagus (cobra) and Bungarus genera, as well as neurotoxin-like regions from three RABV strains
(20) (Fig. 2D). We further noticed that the same segment bears close similarity to the HIV-1 glycoprotein gp120 SAg motif F164 to V174.
https://t.co/EwwJOSa8RK
In (B), the segment S680PPRAR685 including the PRRA insert and highly conserved cleavage site *R685* is shown in van der Waals representation (black labels) and nearby CDR residues of the TCRVβ domain are labeled in blue/white
https://t.co/BsY8BAIzDa
Sequence Identity %
https://t.co/BsY8BAIzDa
Y674 - QTQTNSPRRA - R685
Similar to neurotoxins from Ophiophagus (cobra) & Bungarus genera & neurotoxin-like regions from three RABV strains
T678 - NSPRRA- R685
Superantigenic core, consistently aligned against bacterial or viral SAgs
Further Examination of the Motif near PRRA Reveals Close Structural Similarity to the SEB Superantigen as well as Sequence Similarities to Neurotoxins and a Viral SAg.
The insertion PRRA together with 7 sequentially preceding residues & succeeding R685 (conserved in β-CoVs) form a motif, Y674QTQTNSPRRAR685, homologous to those of neurotoxins from Ophiophagus (cobra) and Bungarus genera, as well as neurotoxin-like regions from three RABV strains
(20) (Fig. 2D). We further noticed that the same segment bears close similarity to the HIV-1 glycoprotein gp120 SAg motif F164 to V174.
https://t.co/EwwJOSa8RK
In (B), the segment S680PPRAR685 including the PRRA insert and highly conserved cleavage site *R685* is shown in van der Waals representation (black labels) and nearby CDR residues of the TCRVβ domain are labeled in blue/white
https://t.co/BsY8BAIzDa
Sequence Identity %
https://t.co/BsY8BAIzDa
Y674 - QTQTNSPRRA - R685
Similar to neurotoxins from Ophiophagus (cobra) & Bungarus genera & neurotoxin-like regions from three RABV strains
T678 - NSPRRA- R685
Superantigenic core, consistently aligned against bacterial or viral SAgs