[DAY 14/24]
#ChristmasIsComing 🎄

This week, let's focus on inspiring activities and projects handled by our partners🦸‍♀️🦸‍♂️!

Today, get super #creative thanks to @RETROSTEM1 and discover #programming, #electronics and #robotics through the use of a #retro #gaming #console! 🕹️

The @RETROSTEM1 project focuses on the achievement of 3 main aims:

❓Enhance #creativity, motor skills, #problemsolving, self-direction, #collaboration, and other life skills

➡️Through #reading, #writing, #maths, and instil business principles and #STEM knowledge
⌨️Improve #digital skills of teachers

➡️Prepare them for the advent of #IoT, #Industry40 and game-based learning.
👩‍🏫Promote important #K12 concepts

➡️Allow school teachers and students discover #programming, #electronics and #robotics through the use of a retro-gaming console and hands-on #educational #games.
At this stage, you can discover the very ambitious and high-quality results of the project, enabling to develop #DIY and #teaching in #programming activities at school

➡️ https://t.co/l7GTTb79ZM
🕹️RETROSTEM Console

A #DIY #computer to be assembled by the teachers and the kids in the classroom and used for supporting the curriculum and practical applications.
📓Teachers Guide

How to build, configure and use #gaming #consoles in the classroom for teaching kids programming through the creation of games on Minecraft Pi version.

➡️Download the guide
https://t.co/UzJjqeAOmj
👨‍🎓Training Modules

A curriculum with modules, including unit plans, for using #Minecraft Pi with the console in the classroom and explaining how to use DIY Kits to build physical gadgets to be used with the games or other electronic gadgets

➡️ https://t.co/l7GTTb79ZM
🖥️Learning Motivational Environment

Delivering the curriculum in a #social learning environment using #motivational workflows and #gamification mechanics and recognition of the acquired skills and achievements based on #OpenBadges

➡️https://t.co/SIMMVMUn9m
And so much more on the project website
➡️https://t.co/exgiGAYYuJ

🤩👏🙏
Within @RETROSTEM1, our partner #EllinogermanikiAgogi is involved 😍 EA has a very strong vision-generated interest and rich research and development activity in the fields of #inquirybased education, #projectbased learning and #STEM in combination with #digital learning tools
Congratulations to the whole consortium for this amazing work!!! 🤩👏🙏

@civicuk
@CCS_Education
@EmphasysCentre
@p_lodz_pl
Colegiul Național Pedagogic „Mircea Scarlat” Alexandria
Ellinogermaniki Agogi

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I just finished Eric Adler's The Battle of the Classics, and wanted to say something about Joel Christiansen's review linked below. I am not sure what motivates the review (I speculate a bit below), but it gives a very misleading impression of the book. 1/x


The meat of the criticism is that the history Adler gives is insufficiently critical. Adler describes a few figures who had a great influence on how the modern US university was formed. It's certainly critical: it focuses on the social Darwinism of these figures. 2/x

Other insinuations and suggestions in the review seem wildly off the mark, distorted, or inappropriate-- for example, that the book is clickbaity (it is scholarly) or conservative (hardly) or connected to the events at the Capitol (give me a break). 3/x

The core question: in what sense is classics inherently racist? Classics is old. On Adler's account, it begins in ancient Rome and is revived in the Renaissance. Slavery (Christiansen's primary concern) is also very old. Let's say classics is an education for slaveowners. 4/x

It's worth remembering that literacy itself is elite throughout most of this history. Literacy is, then, also the education of slaveowners. We can honor oral and musical traditions without denying that literacy is, generally, good. 5/x