In the case of Iraq, it was neither: the US made up a reason.
OK, we're going to go through this and explain why it sucks.
In the case of Iraq, it was neither: the US made up a reason.
what political statement is there in "making up false pretenses to bomb the fuck out of a country killing hundreds of thousands of innocent people over a decade is bad"
how the fuck can you fail even the most basic humanity test
In 2007, that mercenary group killed 14 civilians among which 2 children. The US government pardoned them.
Every figure is "at least".
Tamte isn't interested in those question because the answers aren't "USA USA" propaganda material.
Anyway, let's continue.
YOU CANNOT DEPICT THIS WAR AS ANYTHING ELSE
IT WAS A WAR CRIME
IT WAS FOUGHT THROUGH WAR CRIMES
YOU CANNOT MAKE A SINCERE DOCUMENT ABOUT FALLUJAH WITHOUT WAR CRIMES
- The use of chemical/incendiary as weapon against unknown targets
- Violence against Iraqi civilians & children. The US claims to have issued warnings, but refused escape to any men of military age
But that was the work US military personnel was actually doing there.
Medal of Honor had to patch out one multiplayer faction being called The Taliban because "you shouldn't play terrorists in a video game"? Here's a singleplayer campaign about playing our terrorists.
There are no "human stories we can all identify" with in war.
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Like company moats, your personal moat should be a competitive advantage that is not only durable—it should also compound over time.
Characteristics of a personal moat below:
I'm increasingly interested in the idea of "personal moats" in the context of careers.
— Erik Torenberg (@eriktorenberg) November 22, 2018
Moats should be:
- Hard to learn and hard to do (but perhaps easier for you)
- Skills that are rare and valuable
- Legible
- Compounding over time
- Unique to your own talents & interests https://t.co/bB3k1YcH5b
2/ Like a company moat, you want to build career capital while you sleep.
As Andrew Chen noted:
People talk about \u201cpassive income\u201d a lot but not about \u201cpassive social capital\u201d or \u201cpassive networking\u201d or \u201cpassive knowledge gaining\u201d but that\u2019s what you can architect if you have a thing and it grows over time without intensive constant effort to sustain it
— Andrew Chen (@andrewchen) November 22, 2018
3/ You don’t want to build a competitive advantage that is fleeting or that will get commoditized
Things that might get commoditized over time (some longer than
Things that look like moats but likely aren\u2019t or may fade:
— Erik Torenberg (@eriktorenberg) November 22, 2018
- Proprietary networks
- Being something other than one of the best at any tournament style-game
- Many "awards"
- Twitter followers or general reach without "respect"
- Anything that depends on information asymmetry https://t.co/abjxesVIh9
4/ Before the arrival of recorded music, what used to be scarce was the actual music itself — required an in-person artist.
After recorded music, the music itself became abundant and what became scarce was curation, distribution, and self space.
5/ Similarly, in careers, what used to be (more) scarce were things like ideas, money, and exclusive relationships.
In the internet economy, what has become scarce are things like specific knowledge, rare & valuable skills, and great reputations.