1/8
Some quick thoughts on delivering value and what is of value and to who (whom?).
A lot of indie developers make videos about indie game development -- but are the people who watch videos about indie game development the most likely customers for indie games?
Perhaps not.
2/8
Some #indiedev even go all-in on making YouTube videos and become entertainers that earn money primarily from entertaining rather than selling games.
My general quick take is:
3/8
- An artist (painter, writer, sculptor, or even indie game developers) needs an audience - fans of their work.
- Any way one can develop and nurture an audience is better than having no audience.
4/8
- Delivering value (entertainment, education, etc.) to that audience keeps them coming back.
5/8
- An audience might not help the artist directly. As I pointed out, fellow developers might find devlogs and programming tutorials interesting -- but they might not be a good fit as customers for the actual product being created.