My most Luddite opinion is that you must pick one

a) the ability to connect with arbitrary numbers of people simultaneously around the world

b) rich, multi-modal, interaction that mutually exposes vulnerability among participants

if you want a) and b) simultaneously you get the basis for a science fiction horror scenario and that's a Bad Thing unless you're a Gendo Ikari type
"individuals might experience episodic segments of the lives of other willing participants (locally or remote) to, hopefully, encourage and inspire improved understanding and tolerance among all members of the human family" uh nope sorry
this goes to my periodic complaint about global villages vs. global cities. cities are anonymous places full of wary people that, after certain conditions are met, can become lifelong friends....

https://t.co/hezrdD3GGL
villages are places ruled by grandmas who, whatever the ethnicity or nationality, have intelligence networks that rival the KGB
making a city bigger doesn't make it inherently worse. making a village bigger ALWAYS does
McLuhan meant "global village" to be a caution but no one listened because it sounded like a good buzzword
https://t.co/vh6cl61Ml7

"When people get close together, they get more and more savage and impatient with each other. [Man’s] tolerance is tested in those narrow circumstances very much. "
"We now have the means to keep everybody under surveillance. No matter what part of the world they are in, we can put them under surveillance. This has become one of the main occupations of mankind, just watching other people and keeping a record of their goings on"
"Ordinary people find the need for violence as they lose their identities. It is only the threat to people’s identity that makes them violent."
these are all McLuhan quotes from a 1977 interview where he talks about the global village metaphor and other topics

More from Game

Now that I have a little more time, I'd like to go into detail as to why this is such horseshit.

-39 Seconds- The implication that the PC release was of the quality standard they intended and that's extremely hard to believe. 1/many


-49 Seconds- Leadership Team is deeply sorry (not at fault), don't blame any specific teams (hold onto this one)

-1m42s- Describes a process of making the game look great on PC and then backsliding to "Old Gen" despite the game being announced before PS4/Xbox hardware was known.

-2m11s- Describes the old gen disk bandwith as "it is what it is" Considering the game got announced before those consoles even shipped, its absurd that the entire game was built so far beyond their possible constraints. Also, those consoles put out stuff like Tsushima late gen.

-2m19s- "-our testing did not show a big part of the issues
you experienced while playing the game" This is probably the worst part. Despite telling you not to blame any specific team, the test / QA team, somehow didn't discover the issues with the game.

You don't need to have worked in Dev or QA to know that the game was flying apart at every level (even on PC). The idea that the bug nightmare that ended up shipping seen for example here https://t.co/bgDkfQMVku went under the radar of a PROFESSIONAL QA TEAM is ridiculous.

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