This was terrible game design. But I squeezed some lemonade out of it. I'll explain

Call of Duty Warzone added a new map, "Rebirth Island". It's a new battle royale island, which is great, but it's very, very small. Super small, actually. They even know this because they currently only have about 50 people on it max.
To "celebrate", they added an "event" with about 15 "achievements" so you could win themed watches, patches, the usual. One of them was that achievement, "BRB", which is "Pilot a Vehicle on the Island for 20 Minutes".
Problems are multiple. First - the island is super small - you have to drive in circles around very tight turns. Also: It's a small space so EVERYBODY shoots at you because they HATE you because you're a jerk in a vehicle on a small island. You're just spreading anger.
So it sucks for everybody.
Luckily, I discovered I could play a new mode of Call Of Duty Warzone I have entitled SURPRISE JEEP.
SURPRISE JEEP makes for an interesting game where you THINK you're playing battle royale but nah, there's a jeep in your face.
And don't worry. SURPRISE JEEP fits EVERYWHERE. Call of Duty plays one second of the other player's headset sounds when you hit them. It is not pretty.
Anyway, to get this achievement I had to essentially ruin other people's games and act like a griefer, which is not cool, people.

But I got to bring back one case of REVENGE WHIRLYMURDER. So what do I know

More from Game

Now that I have a little more time, I'd like to go into detail as to why this is such horseshit.

-39 Seconds- The implication that the PC release was of the quality standard they intended and that's extremely hard to believe. 1/many


-49 Seconds- Leadership Team is deeply sorry (not at fault), don't blame any specific teams (hold onto this one)

-1m42s- Describes a process of making the game look great on PC and then backsliding to "Old Gen" despite the game being announced before PS4/Xbox hardware was known.

-2m11s- Describes the old gen disk bandwith as "it is what it is" Considering the game got announced before those consoles even shipped, its absurd that the entire game was built so far beyond their possible constraints. Also, those consoles put out stuff like Tsushima late gen.

-2m19s- "-our testing did not show a big part of the issues
you experienced while playing the game" This is probably the worst part. Despite telling you not to blame any specific team, the test / QA team, somehow didn't discover the issues with the game.

You don't need to have worked in Dev or QA to know that the game was flying apart at every level (even on PC). The idea that the bug nightmare that ended up shipping seen for example here https://t.co/bgDkfQMVku went under the radar of a PROFESSIONAL QA TEAM is ridiculous.

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