Let's review the ambitious labyrinthian design of Mothership's Gradient Descent, a 64-page mega-dungeon with a half-letter (5.5 × 8.5'') format.

This is gonna be a long one, so I'll experiment and break this review into multiple threads. This one will be about graphic design.

Mothership is a lived-in universe. No matter the particular brand of sci-fi you bring to your table, the books imply a grimy, sweat-soaked space made of pig iron and leaky hoses.

Of all the Mothership products, Gradient Descent is the truest expression of that.
Exhibit A: Textures

For example, the pages look like Sean McCoy didn't design the book so much as found it wedged behind IBM terminals tasked with MKUltra—and then faxed it to himself.

Every page has this weathered look deliberately placed where it would exist in real life.
Before I was a copywriter, I crawled inside furnaces in manufacturing, and strung from the catwalks over centrifuges and die toolings were books like this.

Cobbled together, photocopied, faxed, stomped out, squeegeed dry, and faxed-again manuals.

This design speaks to my soul.
If Gradient Descent were a handout, the graphic design would be perfect. Atmospheric. It feels more discovered than constructed.

But as a gm article, it fights itself on usability, economy, and storytelling, which I'll explain further in parts.
Exhibit B: Maps

I don't know why I haven't seen this before. These maps abstract like a point crawl but look like the schemata to machinery or electronics. They're incredibly evocative, and something I *will* steal.

And here's why I love this innovation: it scales.
An isometric mega-dungeon for GD would have been prohibitively expensive, but more importantly, it would have run headfirst into the gauntlet of mapping hard science fiction.

Disproportionate scales. Non-humanist architecture. And no "correct" orientation because of zero-g.
To create Gradient Descent's map of "The Deep" with its colossal factory chambers and claustrophobic human-scale rooms, the team was going to need a tool.

This is the invention of that necessity.

It's like a point-crawl + map + Melan diagram.
One of the highlights of Gradient Descent's mapping is how it uses graphic design to tell you more information at a glance. For example, bold boxes symbolize scale while color shows us how they're illuminated.
These schemata-maps are a lot easier to reference and comprehend for this genre than traditional isometric maps.

And yet, they're still hard to use. The world map of "The Deep" in Gradient Descent is more like a shock-and-awe visual than an actual place to go to for reference.
In the book, the Gradient Descent map is broken into different thematic sections (this is good), but those maps are small, and their placement within chapters inconsistent (not so good.)

Sometimes they're at the start of a spread. Sometimes they're at the end.
These abstracted maps are still arranged in the dungeon's general shape, too, which means Gradient Descent sometimes feels like it has 4D Rubik's cubes for maps on its pages.

Either further abstraction is necessary, or the written dungeon needs to be pared down.
To add to the usability problems, the mini-maps don't have a key. This means you'll have to do a lot of flipping to the "how to use this module" section before you're fluent.

It's not a deal-breaker, space is limited, after all, but it's another burden on the Warden
Exhibit C: Color

GD wields its color palette like a multitool to communicate important information on the page while trimming entire pages from its manuscript.

And because the palette is limited, it's not overwhelming to remember.
Dark backgrounds indicate rooms on the page are not lit. Light pages indicate the exact opposite. Different colors on the "rumor" table indicate its source.

And red almost always means danger. The only exception: the main villain—the physical manifestation of danger.
To conclude this thread about Gradient Descent's graphic design: it's complicated.

There are lots of great re-inventions here. I've seen some form of these scattered across hundreds of RPG products, but I rarely see them in one product.

The result is somewhat Icarus-ian.
In the next thread, we'll talk about the layout, typography, and the creative concept of Gradient Descent. All of it leads to a greater conversation about Mothership as a whole.

Until then, RPG graphic design nerds: buy it and learn from it. https://t.co/7SZ8iZGm1s

More from Culture

I'm going to do two history threads on Ethiopia, one on its ancient history, one on its modern story (1800 to today). 🇪🇹

I'll begin with the ancient history ... and it goes way back. Because modern humans - and before that, the ancestors of humans - almost certainly originated in Ethiopia. 🇪🇹 (sub-thread):


The first likely historical reference to Ethiopia is ancient Egyptian records of trade expeditions to the "Land of Punt" in search of gold, ebony, ivory, incense, and wild animals, starting in c 2500 BC 🇪🇹


Ethiopians themselves believe that the Queen of Sheba, who visited Israel's King Solomon in the Bible (c 950 BC), came from Ethiopia (not Yemen, as others believe). Here she is meeting Solomon in a stain-glassed window in Addis Ababa's Holy Trinity Church. 🇪🇹


References to the Queen of Sheba are everywhere in Ethiopia. The national airline's frequent flier miles are even called "ShebaMiles". 🇪🇹

You May Also Like

**Thread on Bravery of Sikhs**
(I am forced to do this due to continuous hounding of Sikh Extremists since yesterday)

Rani Jindan Kaur, wife of Maharaja Ranjit Singh had illegitimate relations with Lal Singh (PM of Ranjit Singh). Along with Lal Singh, she attacked Jammu, burnt - https://t.co/EfjAq59AyI


Hindu villages of Jasrota, caused rebellion in Jammu, attacked Kishtwar.

Ancestors of Raja Ranjit Singh, The Sansi Tribe used to give daughters as concubines to Jahangir.


The Ludhiana Political Agency (Later NW Fronties Prov) was formed by less than 4000 British soldiers who advanced from Delhi and reached Ludhiana, receiving submissions of all sikh chiefs along the way. The submission of the troops of Raja of Lahore (Ranjit Singh) at Ambala.

Dabistan a contemporary book on Sikh History tells us that Guru Hargobind broke Naina devi Idol Same source describes Guru Hargobind serving a eunuch
YarKhan. (ref was proudly shared by a sikh on twitter)
Gobind Singh followed Bahadur Shah to Deccan to fight for him.


In Zafarnama, Guru Gobind Singh states that the reason he was in conflict with the Hill Rajas was that while they were worshiping idols, while he was an idol-breaker.

And idiot Hindus place him along Maharana, Prithviraj and Shivaji as saviours of Dharma.