I have decided to take a dive into the d20 System era, so today’s game is its starting point, Dungeons & Dragons Third Edition (2000) from Wizards of the Coast. I worked at WotC from 1998 to 2002 so I was there for the development, launch, and follow-up to 3E. #CuratedQuarantine
I did no design work on the core game, but I was in roleplaying R&D, so I was involved in the internal playtesting, meetings, and discussions. Everyone involved in 3E got a Player’s Handbook with their name embossed on the front cover. The pictures show mine. #CuratedQuarantine
Now AD&D Second Edition had been published in 1989 and WotC bought the ailing TSR in 1997, so it made sense to do a new edition. The goal was to retain the core of D&D but to rationalize the rules to make them more consistent & ideally easier to learn and play. #CuratedQuarantine
In previous editions, sometimes you wanted to roll high and sometimes you wanted to roll low. Sometimes you rolled a d20 and sometimes percentile dice. A lower armor class was better than a higher one, with the result that +3 armor actually reduced your AC. #CuratedQuarantine
This is the sort of stuff that 3E addressed successfully. There was a core mechanic for everything. Roll a d20, add modifiers, and try to hit a target number (hence the d20 System). #CuratedQuarantine