Just finished running what was probably my best session of Star Trek Adventures yet. Definitely learning some interesting lessons about the game, its systems, and perhaps more importantly, the challenges of running a game in the Star Trek setting. Short thread.
Tonight's episode revolved around the ship's Klingon doctor & Trill ensign being recruited to fly a cloaked Bird of Prey deep into Cardassian territory to retrieve a defector. There was deception, cultural conflict, and a moral dilemma that saw the doctor go against his beliefs.
I did two things differently in crafting tonight's episode than I've done previously. First, I made it clear to my players that there was an A-plot (the Klingon story) and a B-plot (involving an away team that got left behind on a planet), & that the A-plot would get more scenes.
I also made it clear that I was going to expect the B-plot players drive a lot of the scene creation and setup, and that they should see the goal of those scenes as fleshing out their Focuses, Values, and character histories.
Second, I crafted the plot using something similar to the new edition of Legend of the 5 Rings' brilliant-but-woefully-under-discussed Discord mechanic, where you create complications that put two players' beliefs in conflict with one another.