I'm seeing a lot of echoes of the GamerGate phenomenon happening right now, so it is important to revisit this a little, quickly.
Thread:
Incels: Involuntary celebates, guys who believe (stupidly) that they're incapable for having sex with women because women only like "alpha" guys (Chads).
More from Game
Now that I have a little more time, I'd like to go into detail as to why this is such horseshit.
-39 Seconds- The implication that the PC release was of the quality standard they intended and that's extremely hard to believe. 1/many
-49 Seconds- Leadership Team is deeply sorry (not at fault), don't blame any specific teams (hold onto this one)
-1m42s- Describes a process of making the game look great on PC and then backsliding to "Old Gen" despite the game being announced before PS4/Xbox hardware was known.
-2m11s- Describes the old gen disk bandwith as "it is what it is" Considering the game got announced before those consoles even shipped, its absurd that the entire game was built so far beyond their possible constraints. Also, those consoles put out stuff like Tsushima late gen.
-2m19s- "-our testing did not show a big part of the issues
you experienced while playing the game" This is probably the worst part. Despite telling you not to blame any specific team, the test / QA team, somehow didn't discover the issues with the game.
You don't need to have worked in Dev or QA to know that the game was flying apart at every level (even on PC). The idea that the bug nightmare that ended up shipping seen for example here https://t.co/bgDkfQMVku went under the radar of a PROFESSIONAL QA TEAM is ridiculous.
-39 Seconds- The implication that the PC release was of the quality standard they intended and that's extremely hard to believe. 1/many
Dear gamers,
— Cyberpunk 2077 (@CyberpunkGame) January 13, 2021
Below, you\u2019ll find CD PROJEKT\u2019s co-founder\u2019s personal explanation of what the days leading up to the launch of Cyberpunk 2077 looked like, sharing the studio\u2019s perspective on what happened with the game on old-generation consoles. pic.twitter.com/XjdCKizewq
-49 Seconds- Leadership Team is deeply sorry (not at fault), don't blame any specific teams (hold onto this one)
-1m42s- Describes a process of making the game look great on PC and then backsliding to "Old Gen" despite the game being announced before PS4/Xbox hardware was known.
-2m11s- Describes the old gen disk bandwith as "it is what it is" Considering the game got announced before those consoles even shipped, its absurd that the entire game was built so far beyond their possible constraints. Also, those consoles put out stuff like Tsushima late gen.
-2m19s- "-our testing did not show a big part of the issues
you experienced while playing the game" This is probably the worst part. Despite telling you not to blame any specific team, the test / QA team, somehow didn't discover the issues with the game.
You don't need to have worked in Dev or QA to know that the game was flying apart at every level (even on PC). The idea that the bug nightmare that ended up shipping seen for example here https://t.co/bgDkfQMVku went under the radar of a PROFESSIONAL QA TEAM is ridiculous.
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Viruses and other pathogens are often studied as stand-alone entities, despite that, in nature, they mostly live in multispecies associations called biofilms—both externally and within the host.
https://t.co/FBfXhUrH5d
Microorganisms in biofilms are enclosed by an extracellular matrix that confers protection and improves survival. Previous studies have shown that viruses can secondarily colonize preexisting biofilms, and viral biofilms have also been described.
...we raise the perspective that CoVs can persistently infect bats due to their association with biofilm structures. This phenomenon potentially provides an optimal environment for nonpathogenic & well-adapted viruses to interact with the host, as well as for viral recombination.
Biofilms can also enhance virion viability in extracellular environments, such as on fomites and in aquatic sediments, allowing viral persistence and dissemination.
Viruses and other pathogens are often studied as stand-alone entities, despite that, in nature, they mostly live in multispecies associations called biofilms—both externally and within the host.
https://t.co/FBfXhUrH5d
Microorganisms in biofilms are enclosed by an extracellular matrix that confers protection and improves survival. Previous studies have shown that viruses can secondarily colonize preexisting biofilms, and viral biofilms have also been described.
...we raise the perspective that CoVs can persistently infect bats due to their association with biofilm structures. This phenomenon potentially provides an optimal environment for nonpathogenic & well-adapted viruses to interact with the host, as well as for viral recombination.
Biofilms can also enhance virion viability in extracellular environments, such as on fomites and in aquatic sediments, allowing viral persistence and dissemination.