This was terrible game design. But I squeezed some lemonade out of it. I'll explain

Call of Duty Warzone added a new map, "Rebirth Island". It's a new battle royale island, which is great, but it's very, very small. Super small, actually. They even know this because they currently only have about 50 people on it max.
To "celebrate", they added an "event" with about 15 "achievements" so you could win themed watches, patches, the usual. One of them was that achievement, "BRB", which is "Pilot a Vehicle on the Island for 20 Minutes".
Problems are multiple. First - the island is super small - you have to drive in circles around very tight turns. Also: It's a small space so EVERYBODY shoots at you because they HATE you because you're a jerk in a vehicle on a small island. You're just spreading anger.
So it sucks for everybody.
Luckily, I discovered I could play a new mode of Call Of Duty Warzone I have entitled SURPRISE JEEP.
SURPRISE JEEP makes for an interesting game where you THINK you're playing battle royale but nah, there's a jeep in your face.
And don't worry. SURPRISE JEEP fits EVERYWHERE. Call of Duty plays one second of the other player's headset sounds when you hit them. It is not pretty.
Anyway, to get this achievement I had to essentially ruin other people's games and act like a griefer, which is not cool, people.

But I got to bring back one case of REVENGE WHIRLYMURDER. So what do I know

More from Game

Considering this year I don't have much in the way of game translation to discuss, publicly, I'd say this was a productive year for writing threads on largely neglected and forgotten Japanese games. So if you're looking to learn about some, here's what I wrote about in 2020!


2020 was another year where I talked a *lot* of shop about dating sim history. Much of it was actual dating sims, like in some threads below, but sometimes I went on adjacent tangents, like for the cool Kojipro-developed Tokimeki Memorial adventure games:


I also went down a whole new rabbit hole for Fuuraiki, an open-ended PS1/PS2 adventure game with a cult following about traveling around the island of Hokkaido that's set to real world photography. It's a unique tangent in galge well worth exploring:


I also took a quick jaunt into Michinoku Hitou Koi Monogatari, a spiritual predecessor to Fuuraiki that's about traveling around Tohoku against a backdrop of mahjong matches. It's a rough draft that would get much more refined later, but still worthwhile:


In terms of actual dating sims that I covered, the focus was mainly post-Amagami games released by Kadokawa such as Photo Kano. While I think these games have MANY flaws, they do offer key insight into the state of the genre during its decade-long decline:

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