A thread about Eastshade's bike mechanic!

When I originally thought of putting a bicycling in Eastshade, I was pretty sure it wasn't going to work, for the simple fact that if it was easy, we'd see a lot more rideable bikes in games. Well, I was wrong. It took a mere week.

Its essentially a first person controller with extra momentum, resulting in the the movement direction lagging behind your look direction. Then I used the angle between the look and the movement to dictate camera "bank" and handle bar rotation, and voila! Game changing feature!
The look of the bike was harder than the movement. Bicycles are fairly modern, so it was tricky to fit it to the setting. I took some artistic liberties and settled on a penny farthing (but wooden), ignoring how impossible that would be to ride on the rugged terrain in Eastshade.
Surprisingly, the hardest part was sound. It didn't feel like riding a bike until I found the right sounds and how to trigger them. For a while I was stuck thinking too realistically. A penny farthing is fixed gear, pedaling sounds nothing like a regular modern bike.
Finally I abandoned realism and went with sounds normal people would associate with biking. We're all so used to modern bikes that we strongly associate the distinct ticking of a freewheel mechanism (think of the sound when you stop pedaling and coast on a modern bike).
That ticking sound, along with some tire friction and wind passing the ears, plays whenever moving, and gets louder as you go faster. The ticking plays the whole time, pedaling or not, which is unrealistic, but nonetheless reminds us of being on a bike.
The final touch was extra tire friction, or a "turning" noise who's volume scales with the angle of the handle bars.
Overall I'm really proud of the bike feature. Its unique, and really fits in with the general theme of joyful tourism in Eastshade. For something that was relatively easy to implement, it turned out to be an iconic feature of the game.
@threadreaderapp unroll

More from Tech

So we had to develop technologies like this to barely manage control over limited areas in Iraq's few urban centers. Only ~8 in 100 Iraqi adults owns a personal vehicle. That rate is > 1 car/adult in America yet I have never seen any doctrine paper or work of fiction address this


We've seen and struggled in civil conflicts with instant, local, universal, distributed communications (cell phone era, basically every conflict since 2000). We've seen and struggled in conflicts with instant, global, universal distributed communications (everything since 2011).

The world's most overfunded military and glow in the dark agencies struggle and largely fail to contain conflicts where fhe vast, vast majority of people are locked into a ~5mi radius of their home.

How can they possibly contain a conflict in a nation with universal car ownership and the most developed road network in the world? The average car can travel over 400 miles on one tank of gas, how can you contain the potential of that kind of mobility?

I think that's partially why the system was so freaked out by 1/6. Yes, most of it is histrionics but you don't decide to indefinitely turn your capital into the Baghdad Green Zone with fortifications and 25k troops over histrionics alone.

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